0
September 11, 2010, 12:36:35 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
Poll
Question: Do you have interest in playing Black Prophecy with Mongbat?
Yes, I do. - 5 (62.5%)
No, I do not. - 1 (12.5%)
I'll wait and see what kind of a game it is first. - 2 (25%)
Total Voters: 8

Pages: [1] 2
  Print  
Author Topic: Black Prophecy  (Read 678 times)
Dalqak
SWTOR Commanding General
Game Leader
Juggernaut, B***h
***

Kittens: 105
Offline Offline

Posts: 4148


dalqak
« on: March 07, 2010, 10:57:22 PM »

Not sure if anyone has followed this one at all, but they announced that they now have a publisher, and will be using a F2P model

Black Prophecy (Game Trailer)powered by Aeva


I still think if I'm going to play a space MMO, it'll be EVE, but the newer videos look nice. 

http://blackprophecy.gamigo.com/

I don't think it will take too much away from EVE's playerbase, if anything at all, but it might bring more people to the genre (being F2P). 
Logged

GigglesNpie
Elder
Regular
***

Kittens: 10
Offline Offline

Posts: 459



« Reply #1 on: March 08, 2010, 02:32:01 AM »

Some of those ships look very...gallentish.
Logged

Orvidos
Star Trek Online Leader
Game Leader
Forum Pimp
***

Kittens: 31
Offline Offline

Posts: 2234



« Reply #2 on: March 08, 2010, 03:52:35 AM »

I played the hell out of Freelancer, an old space game, some of you might have played it. There was a mod called Discovery for multiplayer. Very fun back when the community wasn't full of idiots.

I've been casually following Black Prophecy, and the F2P announcement made me really perk up and pay attention. I'll definitely be giving it a go when it comes out.
Logged

Dalqak
SWTOR Commanding General
Game Leader
Juggernaut, B***h
***

Kittens: 105
Offline Offline

Posts: 4148


dalqak
« Reply #3 on: March 08, 2010, 04:50:25 AM »

One of the things that people always gripe about when it comes to EVE is that it somehow feels too much like "a screensaver."  While I don't necessarily agree with that statement 100%, I do agree that BP would be wise to shake things up a bit, and inject a fair amount of action into the combat. 
Logged

Dukault
Elder
Forum Whore
***

Kittens: 30
Online Online

Posts: 1290



« Reply #4 on: March 09, 2010, 02:02:11 AM »

Yeah, I would say that BP does look like it is a bit more action - but I don't know how I feel about having to shoot the way I'm looking / manuevreing ... did look kinda cool towards the end of the video though.  Roll Eyes
Logged

All Points Bulletin
MagicWalker - Enforcer
Left 4 Dead 2
[CrAzY-MB]MagicWalker.Dukat - Ragequitter
ELDER MONGBAT ELDER
Amobius
Elder
Forum Whore
***

Kittens: 14
Offline Offline

Posts: 1450



« Reply #5 on: March 09, 2010, 03:26:28 AM »

As long as its not set orbit and queue weapons then it would be a step up from EVE in my book.  I missed that aspect from free lancer when we were playing EVE that you had to actively fly your ship, not just click in space somewhere and go afk.
Logged


I must not fear. Fear is the mind-killer. I will face my fear. I will permit it to pass over me and through me.   Where the fear has gone there will be nothing.  Only I will remain.
BlindShooter
News Manager
Site Manager
Juggernaut, B***h
*****

Kittens: 140
Offline Offline

Posts: 4540


mb_blindshooter
WWW
« Reply #6 on: March 09, 2010, 12:33:50 PM »

Ah, Freelancer, how I loved thee. Nobody else seemed to get it as right as they did back then.

Aaaanyways. More pew pew? For Freezorz? Sure, why not, I'll take a look when it is available Cheesy
Logged

<b4nth4f3tt> Why do Order get the best parking spaces? Because they're disabled.
Dalqak
SWTOR Commanding General
Game Leader
Juggernaut, B***h
***

Kittens: 105
Offline Offline

Posts: 4148


dalqak
« Reply #7 on: March 11, 2010, 09:28:21 AM »

MMORPG.com has a GDC 2010 Writeup up now.

Quote
Similarities to EVE Online

At first glance, Black Prophecy looks similar to another sci-fi MMORPG, EVE Online. Both games are reflections of the dark and gritty “reality” of space, both games use ships only, with avatars to distinguish one player from another, but without the ability to leave their ship (though we are told that the BP people have plans to change that after launch), both games use docking at space stations as their trading and equipping hubs, and a number of other very surface level similarities.

In the end though, the similarities between the two games end on the surface as the cores of each game’s design couldn’t be more different. Where EVE Online is a slower more strategic gaming experience, Black Prophecy is designed to keep players in the fast paced action. Where EVE Online’s game is based on the political machinations of players looking to make as much profit as possible in the game’s economy, Black Prophecy is about hard combat. Where EVE Online’s combat is based on dice rolls, Black Prophecy’s is based on twitch skill.
Logged

Dukault
Elder
Forum Whore
***

Kittens: 30
Online Online

Posts: 1290



« Reply #8 on: March 11, 2010, 12:04:56 PM »

I'm not sure I'm keen on just being able to shoot where my nose is pointing... hopefully they will have more options than:

1) Face target.
2) Pew pew pew.
3) Turn around.
4) Repeat until deaders.
Logged

All Points Bulletin
MagicWalker - Enforcer
Left 4 Dead 2
[CrAzY-MB]MagicWalker.Dukat - Ragequitter
ELDER MONGBAT ELDER
CombatHermit
Elder
Neophyte
***

Kittens: 3
Offline Offline

Posts: 127


CombatHermit
« Reply #9 on: March 11, 2010, 08:43:50 PM »

I am kind of interested in this. I've always had a thing for space combat. But Eve seems to be too slow paced for my taste.

Perhaps this is something. If beta comes around. I'll definately want to be looking to be part of it.

*registers*

CH.  Cool
Logged

Famous last words:
"Take a step forward lads - it'll be easier that way." - Erskine Childers
Dukault
Elder
Forum Whore
***

Kittens: 30
Online Online

Posts: 1290



« Reply #10 on: March 12, 2010, 12:37:13 AM »

With regards to EVE, I think it's a delicate balance between being too slow-paced and being insta-pop if you get enough ships firing. Once you get into large, large, very large fleet battles you literally get alpha'd. But then again, I also think/know that EVE combat is more than- Press F1 through F9 and go grab a sandwich. If we had gotten into interceptors, then we really would've seen the difference.
Logged

All Points Bulletin
MagicWalker - Enforcer
Left 4 Dead 2
[CrAzY-MB]MagicWalker.Dukat - Ragequitter
ELDER MONGBAT ELDER
Dalqak
SWTOR Commanding General
Game Leader
Juggernaut, B***h
***

Kittens: 105
Offline Offline

Posts: 4148


dalqak
« Reply #11 on: March 13, 2010, 08:19:32 AM »

Massively has a new article up, "An In-Depth Look at Black Prophecy." 

Quote
Unlike EVE and STO, Black Prophecy is more of a straight-up action game along the lines of classic space dogfighter games like X-Wing vs. TIE Fighter and Wing Commander. It might be easiest to think of this as a "FPS in space," as the game will reward those with skill, reflexes and nerves of steel. If you're looking to jump into quick battles without a lot of downtime, this might be the game for you.


Quote
Unlike EVE, don't expect a massive economy or crafting system. Both of these will be in the game, but they won't be the main focus. Instead, Black Prophecy's devs hope that you'll eventually turn your attention to the efforts of building and maintaining a space station. This happens at endgame, where guilds band together to purchase and construct one of these mammoth structures. This requires a great deal of resources, as you might imagine, which involves the capture of mining colonies and other resource areas from NPCs. Once you capture them, they will begin to automatically send resources to build and power your space station.
Logged

CombatHermit
Elder
Neophyte
***

Kittens: 3
Offline Offline

Posts: 127


CombatHermit
« Reply #12 on: March 16, 2010, 09:10:53 PM »

Some more GDC coverage:

TenTonHammer
http://www.tentonhammer.com/events/gdc2010/BlackProphecy

MMORPG.com
http://www.mmorpg.com/gamelist.cfm/game/349/feature/4079/page/1

Also, it's been semi-confirmed that the closed beta will launch in april. Though at which time specifically they did not say. (Ofcourse Wink)

CH.  Cool
Logged

Famous last words:
"Take a step forward lads - it'll be easier that way." - Erskine Childers
b4nth4f3tt
Spy Sappin' My Beetus!
Elder
Forum Pimp
***

Kittens: 48
Online Online

Posts: 1872



« Reply #13 on: March 16, 2010, 11:34:40 PM »

I think free is a good monthly fee.  Is there avenue to sign up for closed beta?  I'd like to give this game a shake, I'm actually quite fond of space dogfighting.

Edit: Answered my own question http://blackprophecy.gamigo.com/
Logged


I myself do not live up to the standard which I esteem
b4nth4f3tt
Spy Sappin' My Beetus!
Elder
Forum Pimp
***

Kittens: 48
Online Online

Posts: 1872



« Reply #14 on: March 16, 2010, 11:37:23 PM »

Double post just for you Duk.

I'm not sure I'm keen on just being able to shoot where my nose is pointing... hopefully they will have more options than:

1) Face target.
2) Pew pew pew.
3) Turn around.
4) Repeat until deaders.

"As you duke it out in space, keep in mind that different weapons have different travel speeds, so your lasers might hit the target sooner, while a Gatling gun may require more lead time. Some missiles are automatically guided, but most weapons are manually aimed. Pilots who nail down targeting and anticipating where the enemy will be in a few seconds (versus where they are now) will have the greatest advantage in combat."
Logged


I myself do not live up to the standard which I esteem
SpawnoChaos
Official Guild Cuddle Bunny
Community Leader
Forum Pimp
****

Kittens: 40
Offline Offline

Posts: 1792



WWW
« Reply #15 on: March 17, 2010, 02:06:26 AM »

Only being able to shoot where your nose is pointed?! Blasphemy!!! ... most space combat sims are that way, such as the greatest of all time, TIE Fighter.  Cheesy

I'm looking forward to an actual space combat sim... the last worth noting was Decent Freespace. Since then, my flightmaster control system has been collecting dust. It'll be good to use it again.
Logged


"You were trusted to lead the Republic but you were deceived, as our powers over the Darkside had blinded you.
You assumed no force could challenge you and now… finally, we have returned."
―Darth Malgus
b4nth4f3tt
Spy Sappin' My Beetus!
Elder
Forum Pimp
***

Kittens: 48
Online Online

Posts: 1872



« Reply #16 on: March 17, 2010, 02:14:26 AM »

If this game turns out to be good I may finally make the investment in a joystick, it might also help me not suck at flying a chopper in BC2.

Quote
Only being able to shoot where your nose is pointed?! Blasphemy!!! ... most space combat sims are that way, such as the greatest of all time, TIE Fighter.  

This is true.  Fighters pretty much exclusively have forward firing weapons.  Even missiles or laser guided bombs launch forward and then track in on their target.  The crucial skill in fighters, aside from being able to lead your target is 3d spacial awareness and anticipation of your opponents actions.  Good fighters wont fly right at each other then turn around and do it again, they will maneuver to get in, and stay in, trail of their opponent and light their opponent up with guns and missiles while their opponent tries to escape their tail.  This is not to say that I have any skill at this at all, it's just how actual fighter pilots operate.
Logged


I myself do not live up to the standard which I esteem
Revolude
Ostraci-OMG can't believe that is not beef!
Soldier
Stalker
**

Kittens: 14
Offline Offline

Posts: 920



« Reply #17 on: March 17, 2010, 02:33:30 AM »

That's no moon. It's a space station.
Logged

Amobius
Elder
Forum Whore
***

Kittens: 14
Offline Offline

Posts: 1450



« Reply #18 on: March 17, 2010, 03:00:14 AM »

Is there any indication whether it will be like freelancer where you move the mouse cursor and your ship follows those directions, or is it direct input which would necessitate a joystiq.  I think that the freelancer style is more conducive to a mouse where i could see a true to form flight sim requiring a joystick. 
Logged


I must not fear. Fear is the mind-killer. I will face my fear. I will permit it to pass over me and through me.   Where the fear has gone there will be nothing.  Only I will remain.
b4nth4f3tt
Spy Sappin' My Beetus!
Elder
Forum Pimp
***

Kittens: 48
Online Online

Posts: 1872



« Reply #19 on: March 17, 2010, 03:11:47 AM »

Is there any indication whether it will be like freelancer where you move the mouse cursor and your ship follows those directions, or is it direct input which would necessitate a joystiq.  I think that the freelancer style is more conducive to a mouse where i could see a true to form flight sim requiring a joystick.  

This is as specific as they get.

Quote
Combat-wise, Black Prophecy is a twitch game through and through. Depending on your gaming preferences, you can handle the action with a controller, keyboard and mouse, or even a flight stick. Views in the game include a third-person camera, a cockpit camera, and a first-person camera (with no cockpit dashboard).

Quote
Black Prophecy will feature an in-cockpit view from your ship (you can choose third person as well if that floats your boat), offering responsive controls that can be accessed via virtually any device be it keyboard, mouse, or joystick. The game is real time action with twitch combat, so your choice of input device could mean the difference between life and death.

Quote
...a Wing Commander style combat system...

Judging by the fact that they refer to it as a twitch game, and reference Wing Commander,  I think it will be a flight sim style.

Edit: They mention that there will be third person, first person in-cockpit, and first person no-cockpit.  I'm wondering why anyone would choose anything other than third person.  It seems like from a couple of screenshots you have the HUD in third person view, so it seems like the increased awareness that it gives you would make it a must have.  Maybe aiming is easier in 1st person, or they just felt like giving people options.
Logged


I myself do not live up to the standard which I esteem
Pages: [1] 2
  Print  
 
Jump to:  

Theme by m3talc0re. Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC MySQL | PHP | XHTML | CSS
Page created in 0.643 seconds with 23 queries.
Back To Top